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Information about the Qunari:

The Qunari do not have a concept of personal identity. Whilst they posses names, they do not use them, resorting themselves to use titles rather than names to identify and present themselves. The names are in fact simply strings of genealogical information used only by the Tamassrans for record-keeping. Some of the name-titles include Sten, Arishok, and Tallis

The Qun is the religion of the Qunari, though it is closer to a philosophy than a full-fledged religion. It governs every part of Qunari life, and even the governing structure is dictated by it. It gives every Qunari a defined and fixed place in their society, either as a soldier (part of the body), a craftsman (part of the mind) or a priest (part of the soul).

Before their arrival in Thedas, the white-haired race was once part of kossith. The earliest known kossith contact with Thedas was when a colony of them had settled in the southern Korcari Wilds in -410 Ancient. It was overrun by darkspawn during the First Blight, and it is presumably this colony which led to the darkspawn developing ogres.[13] There were no other recorded sightings of the horned race for another 1000 years.

They returned as the Qunari, and arrived in Thedas en masse on warships, called dreadnoughts, in 6:30 Steel, from an unknown eastern land across the Northern Ocean. They once threatened to conquer all of the known world, but after several Exalted Marches during the Qunari Wars they have lost much of the conquered land. Since then, peace has been made since with every nation except the Tevinter Imperium; with whom they are still involved in a prolonged war for dominance of the north.

Unlike other races in Thedas, Qunari do not adorn themselves with tattoos. Instead they make use of war paint called Vitaar.[10][11] This paint is made from a substance toxic to all races except the Qunari themselves. Some Tal-Vashoth, such as Salit, also wear Vitaar despite leaving the Qun. In Dragon Age: Inquisition, a Qunari Inquisitor and the Iron Bull must use Vitaar instead of helmets.[10] Vitaar hardens the skin around the face to give it a metal like quality while retaining flexibility.[12

Hornlessness is a rare genetic variation in Qunari, akin to red hair in humans. Those born without horns are considered special and are often given prestigious roles in Qunari society such as a Ben-Hassrath or an envoy to the other races.[7] Sten, who became a companion of the Warden as a soldier of the Beresaad, falls into this category. Culturally, Qunari associate not having horns with being imposing or scary, and because of this Tal-Vashoth often decide to remove their own horns.[8] Likewise, Saarebas, the Qunari mages, have their horns removed to warn of their danger.[9]

Most Qunari have horns. The horn itself has no nerve endings and can be painlessly removed much like human nails or hair; however, they can still become irritated, thus the Qunari have developed several types of balms.[5]Once a horn is cut off, it will not grow back.[6] All of the Qunari seen in Dragon Age: Inquisition have one pair of horns, whereas all but one Qunari seen in the base Dragon Age II have two pairs of horns - one big and one small one; the Arishok is the only one to date to have eight horns in total; it is unknown what determines the number of horns or their size. It should be noted that Salit has six horns in total.

Qunari are taller and more physically robust than humans. They have skin of varying metallic colors (such as gold, bronze, and silver), white hair, pointed ears, and vivid eyes with colors like violet, red, silver, or yellow.

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